(ph20894) { TYPE=PANORAMIC; DESCRIPTION="Круговая панорама с гребня к западу от Даялыка"; FILE="../big/20/20894.jpg"; BUTTON3D=o1,1,164.99,34.19,-141.45,0,0,0,00, #21, peak, peak, peak,100,100,100,trans,trans,trans, 2, nokey, release, "пик Оспин-Улан-Сардык", OpenURL("http://nature.baikal.ru/obj.shtml?obj=peak&id=ospin",_self); BUTTON3D=o2,1,176.65,3.45,-131.08,0,0,0,00, #21, river, river, river,100,100,100,trans,trans,trans, 2, nokey, release, "река Даялык", OpenURL("http://nature.baikal.ru/obj.shtml?obj=river&id=dayalyk",_self); BUTTON3D=o3,1,-148.19,47.70,-155.45,0,0,0,00, #21, peak, peak, peak,100,100,100,trans,trans,trans, 2, nokey, release, "пик Банзарова", OpenURL("http://nature.baikal.ru/obj.shtml?obj=peak&id=banzarova",_self); BUTTON3D=o4,1,-207.32,19.97,-70.84,0,0,0,00, #21, pass, pass, pass,100,100,100,trans,trans,trans, 2, nokey, release, "перевал Магнитка, 1б", OpenURL("http://nature.baikal.ru/obj.shtml?obj=pass&id=magnitka",_self); BUTTON3D=o5,1,-216.26,4.56,40.13,0,0,0,00, #21, pass, pass, pass,100,100,100,trans,trans,trans, 2, nokey, release, "перевал Кремень, 1б", ; BUTTON3D=o6,1,47.87,-42.65,210.45,0,0,0,00, #21, river, river, river,100,100,100,trans,trans,trans, 2, nokey, release, "река Дэдэ-Зун-Сала", OpenURL("http://nature.baikal.ru/obj.shtml?obj=river&id=dedezunsala",_self); BUTTON3D=o7,1,86.72,21.07,201.09,0,0,0,00, #21, peak, peak, peak,100,100,100,trans,trans,trans, 2, nokey, release, "пик Сохор", ; BUTTON3D=o8,1,126.42,22.17,178.68,0,0,0,00, #21, peak, peak, peak,100,100,100,trans,trans,trans, 2, nokey, release, "пик Песня", OpenURL("http://nature.baikal.ru/obj.shtml?obj=peak&id=pesnya",_self); BUTTON3D=o9,1,156.73,18.87,153.23,0,0,0,00, #21, peak, peak, peak,100,100,100,trans,trans,trans, 2, nokey, release, "пик 2622 м", OpenURL("http://nature.baikal.ru/obj.shtml?obj=peak&id=2622",_self); BUTTON3D=o10,1,-185.36,30.92,-114.39,0,0,0,00, #21, pass, pass, pass,100,100,100,trans,trans,trans, 2, nokey, release, "перевал Банзарова Северный, 2а", ; } (pass) { TYPE=IMAGE; FILE=../pass.bmp; } (river) { TYPE=IMAGE; FILE=../river.bmp; } (peak) { TYPE=IMAGE; FILE=../peak.bmp; }